![]() ![]() Street Fighter 6 also marks the return of using multiple supers during gameplay since it was first utilized in Street Fighter Alpha series, and being the third game to do so since the multiple Super Combo usage mechanic was lastly utilized in Ultra Street Fighter IV' "Ultra Combo W" variant. However, the input mechanics of the specials and supers being in simplified buttons dated back in Ryu and Chun-Li's guest appearance in Lionsgate's Power Rangers: Battle for the Grid. Techniques such as Drive Parries and Drive Impact are performed with a single button press and a combo assist button allows players to easily string attacks together when held down. Punch and kick attack strengths are removed and players play with three generic "Attack" buttons of varying strength and a Special Move button to perform special attacks, which are performed by using the Special Move button in conjunction with a directional input. Capcom 3, is available as an optional alternative to the standard six-button scheme to ease players into the game. Drive Reversal: Akin to an Alpha Counter or V-Reversal - the user blocks an incoming strike and retaliates with a low damage move.Ī simplified control scheme, somewhat similar to Marvel vs.Rushing out of a normal move costs more Drive gauge than a parry. Drive Rush: A fast dash that can be performed out of either a Drive Parry or a cancellable normal strike.An enhanced special attack that adds hits or improves the properties of its base move. Overdrive: The replacement for EX Special moves in previous Street Fighter titles.A "Perfect Parry" can be performed if an attack is deflected in perfect sync. Drive Parry: Deflects an incoming attack and replenishes the Drive meter.When performed near the corner it can pin the opponent to the wall even if they are blocking. Drive Impact: A heavy attack that can absorb an opponent's incoming attack, similar to a Focus Attack.When emptied it leaves the fighters in a "burnout" state but will automatically restore over time. The major new feature of Street Fighter 6's gameplay revolves around the "Drive" system - a bar below the characters' vitality meters that enable the use of several abilities that draw on it. You can help Capcom Database by expanding it. ![]()
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